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A year later we decided it wasn't enough and started working on everything from story to overworld from scratch, we did this over and over until we got something we like. Now it had actual mechanics and story from Zelda games, We were starting to get the concept of storytelling and advanced command blocks. we weren't demotivated and started reworking the project again.
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A few months later the world got corrupted and couldn't be restored. ProjectVenture, previously known as ProjectCorruption started in mid-2013 where I, Blokked and my good friend Kylee met when I was working on a really bad Zelda map.
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